This project is the end result of a male body anatomy study. After finishing the high resolution sculpt in Zbrush I decided to use it in a scene that I wanted to create for a while. Tomb of a roman veteran soldier Evocatus. The scene is pure fiction of my own creation.
All the models in the scene were created by me. The models have optimized all quad topology whit the exception of the skull witch I Zremeshed to save time. All of the details are baked in to normal maps. The statue has 5 451 verts while the entire scene has 35 700 verts. Texturing was done in Substance painter and the final render in Blender Eevee.
Models are available for inspection https://sketchfab.com/mikristo/models